Which tm is psychic




















Psychic being used by a Ash's Gengar. Psychic being used by Cynthia's Spiritomb. Kanto P E. Universal Conquest Wiki. Generation I. FR LG. A strong telekinetic attack. It may also lower the foe's SP.

DEF stat. The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. The target is hit by a strong telekinetic force. It may also reduce the target's Sp. This may also reduce the target's Sp. The user hits the target with a strong telekinetic force.

In addition, it may lower the target's Sp. SW SH. This may also lower the target's Sp. Egg groups. Mime Jr. Kadabra's eyes flash red. The opponent then becomes surrounded by a light blue aura and Kadabra can control it with its mind, or Kadabra's eyes glow light blue, and the opponent becomes outlined in light blue.

Kadabra can then control the opponent. Sabrina's Kadabra. Abra and the Psychic Showdown. A wild Kadabra. Fear Factor Phony. Mewtwo's eyes and body glow light blue or purple. The opponent becomes surrounded by a light blue or purple aura and Mewtwo can control it. Mewtwo can also use this move on itself as means of levitating and transportation. Mewtwo M The Battle of the Badge. Mewtwo — Prologue to Awakening. Mew puts its hands together and forms a light blue orb of energy in between them.

It then fires the orb of energy at the opponent, or Mew's body glows light blue. The opponent becomes surrounded by a light blue aura and Mew can control it. Mew M Mewtwo Strikes Back. A wild Mew. Enter Pikachu! Exeggutor's eyes glow light green and it can control the opponent. Mandi's Exeggutor. Round One - Begin! Drowzee sticks its arms out and deflects an attack with its mind, or Drowzee's eyes glow light blue and the opponent glows light blue. Drowzee can then control the opponent with its mind.

Butch and Cassidy's Drowzee. Pikachu Re-Volts. A Scientist's Drowzee. Part 1. Golduck's eyes glow blue, and it raises its finger and that glows blue as well.

The opponent then becomes surrounded in a blue aura and Golduck can control it. A wild Golduck. Bye Bye Psyduck. Haunter's eyes and body glow purple. The opponent then becomes surrounded in light purple and Haunter can control it. Captain's Haunter. A Shipful of Shivers. Slowking's body or eyes glow light blue or light pink and the opponent becomes surrounded by light blue or light pink as well. Slowking can then control the opponent with its mind. Slowking M Slowking's Day. Conway's Slowking.

We're it! A wild Slowking. Slowking's Crowning! Alakazam crosses its spoons and it becomes surrounded in an orange or blue aura. The opponent then becomes frozen and under Alakazam's control, or Alakazam releases an invisible blast towards the opponent, or Alakazam's eyes flash blue, then its whole body as it crosses its spoons, and it sends light blue shockwaves at the opponent.

Once the shockwaves hit the opponent, Alakazam can control it. Luana's Alakazam. A Trainer's Alakazam. Flower Power. Alex Davis's Alakazam. Power Play! Vito Winstrate's Alakazam. Candid Camerupt! A Coordinator's Alakazam.

Deceit and Assist. A Hurdle for Squirtle. A wild Alakazam. Alakazam of Team A. Anabel's Alakazam. Talking a Good Game! Dogha and Ether's Alakazam. Volcanion and the Mechanical Marvel. Faba's Alakazam.

Mission: Total Recall! A Rollicking Roll…. Gurkinn's Alakazam. Abra puts its hands in front of it and fires a light blue energy beam from them at the opponent. Bellows's Abra. The Psychic Sidekicks! Celebi's eyes or whole body glow light green. The opponent becomes surrounded in light blue and Celebi can control it.

Celebi M Celebi: The Voice of the Forest. Multiple wild Celebi. Ninetales's eyes glow light red. The opponent then becomes surrounded in light red and Ninetales can control it.

A wild Ninetales. Just Waiting On a Friend. Ninetales cannot legally learn Psychic. Psyduck's eyes glow blue and it send out an invisible blast of power that hits the opponent. Misty's Psyduck. Just Add Water. Espeon's eyes glow red and the opponent becomes surrounded in a red aura that hurts them, or the gem on Espeon's forehead glows multicolored, its body becomes outlined in light green, and a multicolored shadow reaches around it. Anything caught in the shadow becomes outlined in blue and can be controlled by Espeon, or Espeon's eyes glow light blue or purple and the opponent becomes outlined in light blue or purple.

Espeon can then control the opponent. Annie's Espeon. Lilian Meridian's Espeon. The Saffron Con. Anabel's Espeon. Second Time's the Charm!

Virgil's Espeon. A wild Espeon. An Espeon in Shauna's fantasy. Tag Team Battle Inspiration! Amelia's Espeon. Master Class Choices! Haruhi's Espeon. Hypno's eyes glow light blue. The opponent then becomes surrounded in light blue and Hypno can control it or Hypno swings its pendulum and creates multiple lots of three purple rings of aura, which are then fired at the opponent. Harrison's Hypno. Playing with Fire! A wild Hypno. Faba's Hypno. Dusclops's eye glows red and it can control the opponent.

Sometimes the opponent becomes surrounded by blue, or Dusclops fires a light blue energy beam from its eye at the opponent.

Butler's Dusclops. Jirachi: Wish Maker. Timmy Grimm's Dusclops. Disguise Da Limit. Medicham's body becomes surrounded in light blue. Then, the opponent becomes surrounded in light blue and Medicham can control it. Grace's Medicham. Pros and Con Artist. Meredith's Medicham. Mime's eyes glow red or light blue and its hands glow blue. The opponent also becomes outlined in blue and Mr. Mime can control them with its mind.

Ash's Mr. Journey to the Starting Line! Rhonda's Mr. Hail to the Chef! Clayton's Mr. Short and To the Punch! Spoink's entire body glows light blue. The opponent also glows blue and Spoink can control it. Spoink recurring. Pearls Are a Spoink's Best Friend. Shuppet's eyes glow blue and the opponent becomes outlined in blue. Shuppet can then control the opponent. Sometimes, its body glows light blue as well.

A wild Shuppet. Take this House and Shuppet. Grings Kodai's Shuppet. Zoroark: Master of Illusions. Attack Forme Deoxys becomes outlined in blue and releases a powerful blast of invisible energy at the opponent. The opponent becomes outlined in a blue aura and Attack Forme Deoxys can control it. Deoxys Purple Crystal. Destiny Deoxys. Deoxys becomes outlined in blue and releases a powerful blast of invisible energy at the opponent, or Deoxys's eyes glow light blue and its body becomes outlined in a blue aura.

The opponent becomes outlined in a blue aura and Deoxys can control it. Deoxys Green Crystal. Deoxys anime. Lunatone's eyes glow blue, then the opponent becomes outlined in blue and is lifted into the air. A wild Lunatone. Crazy as a Lunatone.

Liza's Lunatone. It's Still Rocket Roll to Me! Grumpig's eyes and the pearls on its head glow light blue. The opponent becomes surrounded by a light blue aura and Grumpig can control them.

Kelly's Grumpig. Solrock's eyes glow blue and the opponent becomes outlined in blue. Solrock can then control the opponent. Tate's Solrock. All of Claydol's eyes glow light blue. The opponent then becomes surrounded in light blue and Claydol can control it. A giant Claydol. Claydol Big and Tall.

Kirlia's eyes glow light blue, and it crosses its arms. When it opens them, two light blue waves of energy fire at the opponent, or Kirlia's eyes glow light blue, and the opponent becomes surrounded by light blue. Kirlia can then control the opponent. A wild Kirlia. Do I Hear a Ralts? Zoey's Kirlia. Double-Time Battle Training! Genesect and the Legend Awakened. Ralts's eyes glow blue and it fires two light blue beams of energy at the opponent.

Max's Ralts. A wild Ralts. Gardevoir's eyes glow light blue, and it crosses its arms. When it opens them, two light blue waves of energy fire at the opponent, or Gardevoir's eyes glow light blue, and the opponent becomes surrounded by light blue. Gardevoir can then control the opponent.

A wild Gardevoir. Diantha's Gardevoir. Championing a Research Battle! Jynx's eyes glow blue and the opponent becomes surrounded in light blue. Jynx can then control the opponent.

Erica's Jynx. Mean with Envy. Three wild Jynx. Three Jynx and a Baby! The X on Metagross's face glows multicolored. A multicolored shadow reaches out from behind Metagross's body and covers the opponent, hurting it, or the "X" on Metagross's face or its eyes glows light blue and it can take control of the opponent or its attacks with its mind.

Tyson's Metagross. At the End of the Fray. Anabel's Metagross. A Psychic's Metagross. Glory Blaze! A wild Metagross. Roamin' Off! Steven's Metagross. Mega Evolution Special II. Slowbro's eyes glow light blue and the opponent becomes outlined in light blue. Slowbro can then control the opponent. Solidad's Slowbro. May, We Harley Drew'd Ya! Meditite becomes outlined in light blue and it can control the opponent or its body becomes surrounded in a light blue aura and light blue waves of energy are emitted from its body.

Its target then becomes surrounded in a light blue aura and Meditite can control the opponent. Meredith's Meditite. The only drawback to lifting the opponent into the air is that ground-based attacks, like Dig, will automatically miss. The lifting effect has a duration of three turns and is best used at the outset of a battle. Telekinesis has a PP count of This is possibly the best Psychic-type move for a Pokemon's standard attack.

It is one of the few Psychic attacks that is a Physical, rather than Special, attack, so it uses the opponent's Defense instead of Special Defense. Psycho Cut has a power of 70, an accuracy of , and a PP count of Psycho Cut's special ability is that it has an increased chance to score a critical hit. Normally, attack moves have a 1 in 20 chance of being a critical hit; Psycho Cut has a critical hit ratio of 1 in 8. Critical hits do approximately double damage.

So 1 in 8 uses of Psycho Cut has a chance of being at power instead of This is a rare Psychic-type move. Freezing Glare has a power of 90, an accuracy of , and a PP count of This may not seem like much, but there is a reason the freezing status ailment is one of the least seen — it is probably the most powerful.

Frozen opponents cannot move, and must skip their turn in battle. So freezing is similar to putting an opponent to sleep, but opponents have a lower chance of thawing than waking up. Psycho Boost has a power rating of , an accuracy rating of 90, and a PP count of 5.

The PP count of only 5 is overly restrictive considering the negative effect of using Psycho Boost, but the PP count can be increased to 8 with certain items. This is a reliable all-around attack for Psychic-type Pokemon. Psystrike has a power of ; this is high, but not high enough that the move suffers from a lowered PP count it has a PP of It also has an accuracy of , so unless the Pokemon's accuracy has been lowered, Psystrike isn't going to miss.

What sets Psystrike apart from other Psychic-type moves with similar stats is that it uses the opponent's Defense rating, rather than Special Defense, when determining damage.

This is quite useful since most Psychic attack moves are Special attacks rather than Physical ones. When taken along with a powerful Special attack like Psybeam it makes a Psychic-type Pokemon formidable against nearly any opponent.

Glitzy Glow is not the most damaging of attacks, but its other stats and secondary effect more than make up for this. This move has a power rating of 90, an accuracy rating of , and a PP count of Glitzy Glow allows the user to combine this effect with a powerful attack.

Only the Pokemon Eevee can learn this move. This has a power rating of , an accuracy rating of , and a PP count of The power-to-accuracy ratio is almost unseen in Pokemon games , and for such a powerful attack the 10 PP count is beyond generous.

The only negative to Prismatic Laser is that it requires the user to skip the following turn. Losing a turn is a serious setback, but at least it happens after the move is used and not before. If the opponent gets a stat boost like Calm Mind and survives until the next turn, then danger is certainly incoming.

Pokemon who get off several stat raises using Calm Mind can be unstoppable powerhouses that will decimate an entire team unless trainers have massively strong defensive options up their sleeve.

Calm Mind is a move that raises the user's Special Attack and Special Defense by one stage each, making them hard to survive and hard to take down. Sometimes, the key to success really is all in the mind.



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